Civilization 5 has well surpassed the 10-year mark since its release.
Having stood the test of time, the community is still very much alive – constantly finding new ways for us to enjoy the game.
Whether you haven’t had a chance to pick up Civilization 6 yet, or are just looking for a fresh Civ 5 experience, these mods will definitely be worth your while.
Formerly More Natural Beauty! Super simple mod that I have seen several people ask for in forums etc. Basically this mod will double the number of Natural Wonders on a map and cut the minimum distance between Natural Wonders in half. This is something I have wanted for a long time because I think Natural Wonders are a super cool part of the game.
Civ5 Types Civ5 Methods and Functions Civ5 Thematic Categories: Terrain Civ5 Features & Natural wonders API Civ5 Fog API Civ5 Goodies API Civ5 Improvements API Civ5 Resources API Civ5 Rivers API Civ5 Terrain API Civ5 Terrain Ownership API Civ5 Yields API Civ5 Thematic Categories: Development Civ5 Buildings API Civ5 Cities API Civ5. A guide for building wonders in Lek Mod, specifically in No Quitters multiplayer games. Great Civ 5 players are able to properly assess the cost and value of. Nov 02, 2013 With 50 natural wonders on a huge map, imagine how different the game could be (and how powerful Spain would be). I want that, and a Star Wars mod which creates a Star Wars based tech tree and the various Star Wars civs like the Gungans, Naboo, Wookiee and others. NaturalWonders - Equality. Changes Natural Wonders such that the combined yield is 8. Compatibility: Hot Seat Changes Natural Wonders such that the combined Happiness, Food, Gold, Scrience, Productuon, Culture and Faith yield is eight Summary Fountain: -2 happiness Potosi: -2 gold Mesa: +3 science Geyser: +3 science El Dorado: +3 gold Crater: +3 culture Volcano: +3 gold (The Reef is only 6.
And of course they’re all totally free to check out, so be sure to dive in and see what you can find!
20. Really Advanced Setup
The Advanced Setup screen allows you to set different gameplay mechanics. But this mod allows for even more in-depth customization.
On top of all the options previously available, you’ll be able to select active civilizations, set starting bias, starting bonuses, and map visibility among others.
What’s even more interesting, in my opinion, is the option that allows you to disable nuclear weapons, policies, happiness, etc.
There is even an “Always War” mode which puts you at war with all the other civilizations throughout the duration of the game. Wild stuff.
All in all, this is a great way to really get the experience you’re looking for.
You could create your very own utopia where everyone gets along and each civilization thrives, or choose chaos and destruction.
I think I know where I’ll start.
19. City Limits
Anyone who’s played a city-builder tends to be a bit obsessive-compulsive in terms of planning and layout.
We all want our cities to be neat and aesthetic. But in Civilization 5 more than anything, we want to be efficient in our city planning.
This is a great tool that will help with exactly that.
City Limits shows how far you can potentially expand by clicking on either a city, or settler.
Nothing fancy, but you won’t want to play without it once you’ve given it a try.
18. Real Natural Disasters
Back in Civilization 4 there were a number of random events that could occur in the world, including natural disasters.
Everything could be completely normal until an unexpected earthquake destroys your buildings and disrupts your citizens’ day-to-day life.
This was removed from Civilization 5 along with all other random mechanics that negatively impact gameplay.
It was decided that these negative experiences were generally not fun for players.
Of course not everyone agrees, as some would even argue that the world feels more realistic with these random events in place. Immersion is key to some gamers.
The Real Natural Disasters mod reintroduces earthquakes, flood, tsunamis, volcanic eruptions, and the like.
There may even be a chance that a meteor falls from space. Wowza!
If that doesn’t keep you on your toes, I’m not sure what will.
17. Health & Plague
Here’s another mod that improves on the realism of Civilization 5.
As the title suggests, Health & Plague makes it possible for plagues to spread across the world.
These mostly come by neglecting the overall health of your cities, which is based on factors such as water access, resources, and tourism (keep those foreigners visiting!).
A plague could be devastating to your city as you lose citizens to diseases.
Watching your own health rating won’t be enough either, as sickness from neighboring cities can affect you as well.
Trade routes and tourism play major roles in keeping diseases away, so make sure to monitor your international relations as well.
This increased importance to micromanagement is an exciting way to spice up your next Civ 5 playthrough.
Up your survival game in the early stages of the game by keeping your citizens healthy until you can build research facilities to discover cures.
16. Reforestation
A simple mod which allows you to plant forests after discovering fertilizer.
Simple yes, but also fun!
Whether you’re planting trees for lumber, growing forests to keep enemies away, or just really care for the environment – this is the mod for you.
15. A Mod of Ice and Fire (G&K)
A Mod of Ice and Fire takes us to Westeros where we can play as many of our favorite GoT characters.
Ever wished you could lead the Dothraki as Khal Drogo? Or claim the Iron Throne as Daenerys?
Here’s your chance.
With no shortage of additional content, this mod includes 12 playable civilizations each with unique traits, along with special units and buildings.
You can even explore different religions and play as a follower of the Many-Faced God!
14. Faster Aircraft Animations
Tired of sitting through those long and tiresome aircraft attack animations?
This freebie should do the trick.
A small, simple fix that saves you loads of time by doubling aircraft animation speeds. Check it out and see for yourself.
13. InfoAddict
We all know how long a game of Civilization can get.
If you’re playing in-between work hours or just coming back from a break, InfoAddict will make sure you’re kept up-to-date with everything that’s going.
This mod presents data in easy-to-read graphs where you’ll be able to keep track of your progression through time.
This is a big help in terms of plotting your next moves, as you’ll be able to track everything from military, culture, science, and happiness development against other civilizations.
12. R.E.D. Modpack
The R.E.D. or Regiment and Ethnic Diversity Modpack gives a much-needed visual upgrade to units in the game.
Unit scaling has been cited by many as an issue with Civilization games. And this mod gives your units not only fresh models but also updated formations to match.
The updated unit models do look quite nice, as unit appearances are now better matched to their civilizations.
This also makes it much easier to differentiate unit types as quite a bit of detail is added.
One more helpful detail here is sizing, where units are sized much more realistically relative to one another.
For example, archers are now smaller than catapults. This should give you a better understanding of unit differences with a quick glance instead of having to go through all the stats each time.
11. Strange Religions
Probably the silliest mod on the list, Strange Religions is just a fun way to add new content to Civ 5.
The title may not be obvious enough, but Strange Religions includes some of the more unusual beliefs you probably didn’t even know existed.
Most would argue that this is too much of a joke to be considered an actual mod.
But if you’re looking for some light-hearted fun, look no further.
Choose to have your citizens worship the Invisible Pink Unicorn, be part of the Sith Order, or subscribe to Pastafarianism – anything is possible really. Iconvert slide and negative scanner.
This mod may be upsetting to some, but that’s always part of the fun isn’t it?
10. PerfectWorld3
PerfectWorld3 works because it aims to do one thing, and does it this very well.
It greatly improves the world generation aspect of the game to create more realistic terrain.
Mountains, deserts, and forests now appear in places that make much more sense – giving the map a much more vibrant and natural feel.
Rivers now begin to run down mountains and eventually converge with larger bodies of water.
Other than the aesthetic value of this mod, resources are located in different areas of the map as well.
Following the jungles and water sources, resource placement will have more of an impact on how you play through the game. Immersion at its finest.
If you’re looking for a way to make Civ 5 more interesting while making it much more visually pleasing as well, check this one out.
9. Global Warming
Similar to Health & Plague mentioned earlier, I’d say the Global Warming mod adds a fantastic climate simulator to the game.
Mirroring real-world events, global warming in-game can drastically affect how you play the game.
Ice and snow melts, land tiles may dry out and lose resources, or at worst you may even be hit by flooding or hurricanes.
A great way to add a new sense of realism to the game. Save the polar bears!
8. Smart AI
If you’re a seasoned Civ 5 player looking for a more challenging experience, this mod is for you.
If you’ve been playing Civ 5 for a while then AI decisions may become predictable.
Outsmarting the AI might no longer be satisfying – you may even begin to notice that some AI decisions don’t even make sense.
This mod bumps up AI decision-making as they make smarter moves, from targeting unit upgrades to policy choices.
If you’re looking for a refreshing single player experience then you should give this a download and see what you think.
7. Vox Populi
The Vox Populi mod is one of, if not the biggest and most ambitious Civilization 5 mod available.
Further proof of how strong the Civilization 5 community is, Vox Populi builds on the Community Patch Project also known as CPP.
The CPP is a dream for any involved gamer where community comments, suggestions, and feedback are taken into consideration toward making the game what the players want it to be.
With contributions from all over the community, Vox Populi provides rebalances and updates from discussions on how the game can be improved.
Almost everything about the game is changed. Which, if you’ve only played the vanilla version, will definitely make for an interesting new playthough.
Major changes to everything from leadership balances to updated unique abilities per civilization makes this one of the more robust mods you can explore to give you a fresh appreciation for Civ 5. Convert bin to hex file for mac.
6. Prehistoric Era Reborn
Here’s another mod that adds a bunch of new content by allowing you to start off at a much earlier era than the original game.
With Prehistoric Era Reborn, instead of opening the game with the ancient era, you’ll find yourself at 20,000 BC.
You have yet to discover essentials such as fire and are struggling to survive against wild animals.
Evolve through new (though primitive) technologies such as gathering, cooking, and hunting.
Eventually build your civilization up to learning language and social structure.
Explore prehistoric world with new units, technologies, and wonders with your cavemen, shamans, explorers and savages.
You may even encounter a few mammoths or giants, who knows? Do I really have to keep selling this one? It’s awesome!
5. Communitas Map
An alternative to PerfectWorld3, the Communitas Map mod takes a different approach to world building.
This gives a unique experience as maps now include continents and offshore islands, directly affecting how you approach exploration and expansion.
Aimed at producing a balance between aesthetic and gameplay balances, not only does the Communitas map make visual improvements to the game, but there are a number of factors that impact gameplay as well.
Naval exploration is given greater value as you discover different islands across the map.
Also mountains affect surrounding weather conditions and ocean rifts place a greater importance on astronomy (this one goes real deep into physics!)
All-in-all a great alternative to PerfectWorld3 in terms of visual and gameplay upgrades.
I recommend giving both a try to see which one you prefer.
4. MC’s Buccaneers
Here’s a fun one – traverse the seas as a band of pirates led by Henry Morgan.
Harass neighboring civilizations with your superior naval combat to capture cities and disrupt trade routes for gold.
As the Buccaneers, you will have the unique ability to issue a Letter of Marque.
This allows naval units uninterrupted access to enemy territory.
You may also build a fleet of corsairs, which are unique naval units to this civilization.
These privateer ships have a combat advantage against other naval units, while allowing you to gain additional combat bonus boosts for plundering enemy tradeships.
And of course, would pirates even be pirates without rum?
Playing as the Buccaneers you’ll be able to build Rum Distilleries as an additional food and gold source for your cities.
I can already hear the pirate shanties…
3. Emigration
Emigration adds a new game mechanic that gives more importance to civilization happiness.
Keeping your citizens satisfied now produces a resource called prosperity, which determines whether people come to or leave your cities.
It’s really cool.
Tying into a number of different in-game factors such as social policies and productivity, citizens may choose to move to more prosperous cities around you.
This not only adds an interesting new challenge to watch for on your next playthrough, but introduces new strategies to take advantage of.
A cool mod to help make a more interesting Civ 5 experience.
2. Enlightenment Era
An “Era Mod”, this adds an Enlightenment Era between Renaissance and Industrial.
This includes tons of additional technologies, units, buildings, and wonders to explore.
New content includes exploring concepts such as economics, humanism, and imperialism as you play through the scientific revolution prior to moving into the industrial era.
Learn about exploration and navigation with warships, or build museums as you discover natural history.
You can even improve culture ratings by building salons and theatres. Yes, theatres!
Whichever way you’d like to play though this era of science and discovery, there’s tons of new content here that’s definitely worth taking a look at. Especially if you love the discovery side of Civ games.
1. Civilization Nights
As explained by the mod creator himself, this title comes from the fact that the difference between Civilization 5 and Civilization Nights is like day and night.
The complete overhaul of gameplay mechanics and balancing aims to give you a fresh Civ 5 experience unlike any of your previous playthroughs.
And personally, I say it hits the nail on the head.
One of the major changes in Civilization Nights is an updated happiness system.
Citizens now gain happiness, while military units and cities generate unhappiness.
This then creates a new balance where there is more weight on the decision of whether to expand, or focus on military improvement.
And this feature is just a small part of Civilization Nights!
Mar 17, 2017 Fully working tomtom map keygen and instructions fully working tomtom map keygen and instructions. Last edited by waynemcfc; 24th February 2008 at. This entry was posted in TOMTOM and tagged 945, activate, Eastern Europe 945.6174, latest database, map, map activator, maps, meta, meta.txt, update on 2015-03-07 by Admin. Tomtom map meta keygen download. Tomtom Map Meta Keygen Generator Exe. Useful if you can get a TomTom with a new Map.Just plug it in the usb and use the keygen to get the Code It will find the generate a Blowfish code for new maps and update the Meta,txt. So it can be used for cracked map's,and also generate a Blowfish meta.txt in the map folder-DCT Backup. Tomtom Map Meta Keygen Generator Torrent Rating: 8,6/10 9368 votes If you are doing a fresh install on internal memory of navcore and map then you will need to restart the unit once after the installation of navcore Before you try and patch the map because your unit will then generate the needed ttgo.bif file for the keygen to read. Feb 24, 2017 Meta keygen tomtom; ZIP. Always before patching your map update the meta.txt file using the button ' downloads' and always make shure you backup your original map. USA and Canada Map Version 725.1905 This is the latest US & Canda map for TomTom 7 on VGA. Oct 14, 2010 TomTom Keygen 4.1D Always before patching your map update the meta.txt file using the button 'downloads' and always make sure you backup your original map if you have one on your system or s.
All the updates here tie together to give you a new Civilization 5 experience that is absolutely worth checking out.
This is a good way to explore new play styles, making the game you love feel completely new. Highly recommend trying this one out if you’ve got the time.
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With No Cheat Console Available, Turn to Debug Mode & Ingame Editor
Enough people search for Civilization 5 Cheats that I thought sharing a couple possibilities that resemble and even surpass cheating in power might be useful to some players. You see, no cheat codes or command console of that type exists for the game. However, Firaxis did include a debug mode for developers that can be exploited to reveal the entire map and gve your Civilization infinite Happiness. This tool pales in comparison to the mighty Ingame Editor which can modify or place just about anything in the world. In many ways, this is better than any simple cheat code for it can enable you to get through any negative situation your Civilizaton enounters while giving you the ability to cheat your gold, research, production, or military to ridiculously high levels and defeatng other Civs in just about any way you choose. Don't be frightened by the fact that it's a mod. This is a very stable tool that gives you incredible control over the land and Civilizations in Civ 5.
Before You Consider Cheating: Playing at a Low Difficulty
Unless you want to cheat for fun, use cheating tools to set up the world to your liking, or experiment with Civ 5's gameplay, you should first consider simply lowering the difficulty of the game to Settler. It's ridiculously easy to win a game, especially with knowledge of Victory conditions you can learn from my strategy guide.
Unless you want to cheat for fun, use cheating tools to set up the world to your liking, or experiment with Civ 5's gameplay, you should first consider simply lowering the difficulty of the game to Settler. It's ridiculously easy to win a game, especially with knowledge of Victory conditions you can learn from my strategy guide.
Playing at a lower difficulty will give your Civilization bonuses, while imposing penalties on the AI. This is not a game that you will get much satisfaction from cheating to win anyway; there is no ending and the numerous difficulty settings give you a chance to gradually improve and expand your knowledge of Civ 5 game mechancs.
Ingame Editor: Powerful Cheats for Civilization 5
Civfanatics and the Steam Workshop host a powerful Mod for Civilization 5 that enables some great cheating ability. You can do most anything you want with the game's tiles, plant strategic and luxury resources, spawn units in control of any player, research technologies with a single click, and even take over another Civilization. I'll Guide you through the various types of cheating you can do using the Ingame Editor's interface, while I leave to you the creative use of this tool to win games or present yourself new challenges.
Installing the Ingame Editor
You can start cheating by getting Civ 5's ingame editor from one of the following sources. I recommend installing it via the steam workshop, since every legit Civilzation 5 owner has to use it. If you like installing mods yourself, you can go through Civfanatics:
Download from the Steam Workshop. Login, Subscribe to IGE and the Mod will be installed and updated automatically.
Download from Civfanatics, where you'll find manual install instructions, a FAQ, and troubleshooting for the IGE.
You can start cheating by getting Civ 5's ingame editor from one of the following sources. I recommend installing it via the steam workshop, since every legit Civilzation 5 owner has to use it. If you like installing mods yourself, you can go through Civfanatics:
Download from the Steam Workshop. Login, Subscribe to IGE and the Mod will be installed and updated automatically.
Download from Civfanatics, where you'll find manual install instructions, a FAQ, and troubleshooting for the IGE.
Using the IGE Mod to Cheat - Control + I
Once you've got the Mod installed, you're ready to start a game in which you can cheat to your heart's content. Load Civilization 5 and select 'Mods' and ensure that Ingame Editor is checked, then select next. You can now select Single Player and set up the game as you normally would. If the Mod is working properly, click the icon in the top right portion of the Civ 5 game screen or press Control + I.
Once you've got the Mod installed, you're ready to start a game in which you can cheat to your heart's content. Load Civilization 5 and select 'Mods' and ensure that Ingame Editor is checked, then select next. You can now select Single Player and set up the game as you normally would. If the Mod is working properly, click the icon in the top right portion of the Civ 5 game screen or press Control + I.
Things to Note: Leader/City-State Selection and Reloading for Visual Changes
In the top-right portion of the IGE interface, you will see your Leader selected. You can change to any other Leader or City-State by selecting this. This will show you the game world as they see it, show their research tree and social policies, etc.
In the top-right portion of the IGE interface, you will see your Leader selected. You can change to any other Leader or City-State by selecting this. This will show you the game world as they see it, show their research tree and social policies, etc.
When you make some changes to terrain, like placing Natural Wonders in the world, you'll need to save the game, exit to the main menu and reload to get their graphics to show. Any tile bonuses will be in play, but your Fountain of Youth, for example, will be invisible until you do this.
Cheats: Edit Terrain - F1
The first tab in the Ingame Editor allows you to select a terrain hex and start editing. You can choose tile improvements, Natural Wonders, terrain type, and even select whom the tile belongs to by having the right leader selected and going to the far right in the interface, where you'll see 'Free Land' or 'Your Land', along with Explored/Unexplored. The blue lines in the bottom left let you paint rivers and the direction they flow by toggling the lines at the edge of the hex. As you can see, I made a strange circular river in one hex to demonstrate how it would be used.
The first tab in the Ingame Editor allows you to select a terrain hex and start editing. You can choose tile improvements, Natural Wonders, terrain type, and even select whom the tile belongs to by having the right leader selected and going to the far right in the interface, where you'll see 'Free Land' or 'Your Land', along with Explored/Unexplored. The blue lines in the bottom left let you paint rivers and the direction they flow by toggling the lines at the edge of the hex. As you can see, I made a strange circular river in one hex to demonstrate how it would be used.
Cheating Cities: Religion, We Love the King & Wonders - F2
Click to select a city or shift-click to create a new city on a hex belonging to the currently selected player. This is super useful for cheating - it'll let you instantly create any building or Wonder in the city, and also celebrate We Love the King day for 10 or 250 Turns. This second is a little less useful given you could just set the population to whatever size you want, anyway. You are also able to change the religious balance in the city or make it a puppet of the currently selected player.
Click to select a city or shift-click to create a new city on a hex belonging to the currently selected player. This is super useful for cheating - it'll let you instantly create any building or Wonder in the city, and also celebrate We Love the King day for 10 or 250 Turns. This second is a little less useful given you could just set the population to whatever size you want, anyway. You are also able to change the religious balance in the city or make it a puppet of the currently selected player.
Changing Terrain on a Mass Scale - F3
The Paint Terrain option is helpful if you want to change the terrain on a larger scale than the F1 tool. Select a terrain type and drag around with the right mouse button held down to change terrain all over. Press shift and you'll see the six tiles around the selected terran light up. Right click and drag with this to make big changes across the land. The Your Land option is found on the far right, which will let you claim massive sections of land for the selected player, explore it, or return it to an unexplored state.
The Paint Terrain option is helpful if you want to change the terrain on a larger scale than the F1 tool. Select a terrain type and drag around with the right mouse button held down to change terrain all over. Press shift and you'll see the six tiles around the selected terran light up. Right click and drag with this to make big changes across the land. The Your Land option is found on the far right, which will let you claim massive sections of land for the selected player, explore it, or return it to an unexplored state.
Spawning Units and Giving Unit Promotions - F4
Use this tool to create units for the selected player. You can right-click to spawn a unit of any type, from workers, to missionaries, and even Great People. This is extremely powerful, but doesn't seem to let you edit an existing unit, although this hardly matters. You can use this Cheat to play with Unique Units from other Civilizations! Above the list of units, you can see the level box. Pick a number and it will give the unit that many promotions. Some units have a maximum of nine promotions, while a naval unit could have eleven. Either way, pick a number like 15 and you're likely to have a maxxed-out unt.
Use this tool to create units for the selected player. You can right-click to spawn a unit of any type, from workers, to missionaries, and even Great People. This is extremely powerful, but doesn't seem to let you edit an existing unit, although this hardly matters. You can use this Cheat to play with Unique Units from other Civilizations! Above the list of units, you can see the level box. Pick a number and it will give the unit that many promotions. Some units have a maximum of nine promotions, while a naval unit could have eleven. Either way, pick a number like 15 and you're likely to have a maxxed-out unt.
I'd warn you when using this cheat not to spawn too many units on one tile, although you can. I'm sure it could have a negative impact on your game and possibly cause a crash. Just how many giant death robots would you need in one area, anyway?
IGE Quicksave - F5
Pressing F5 with the Ingame Editor open will create a Quicksave named IGE so that you can avoid overwriting a non-cheated game's save.
Pressing F5 with the Ingame Editor open will create a Quicksave named IGE so that you can avoid overwriting a non-cheated game's save.
Edit Civilization Stats - F6
With this IGE tab, you can use cheats that allow you to add gold, culture, or faith points to the currently selected Civ. Golden ages of 10 or 250 turns can be triggered at will, and religions founded. You may take over leadership of another Civilization on this tab by picking Take Seat option.
With this IGE tab, you can use cheats that allow you to add gold, culture, or faith points to the currently selected Civ. Golden ages of 10 or 250 turns can be triggered at will, and religions founded. You may take over leadership of another Civilization on this tab by picking Take Seat option.
This tab is also particularly interesting for allowing you to make peace treaties, form declarations of friendships, embargoes or even trigger complex wars between various Civs and City States.
Research Cheats - F7
This is likely to be one of the most popular uses of the Ingame Editor. Research Cheats let you learn any technology in Civ 5, Gods and Kings, and Brave New World with a single click. Press Shift-Click and it will learn every prerequisite for the selected technology. You can also take Technology away in the same way - it is a toggle, so shift-click again and it will take away a tech and all prerequisites.
This is likely to be one of the most popular uses of the Ingame Editor. Research Cheats let you learn any technology in Civ 5, Gods and Kings, and Brave New World with a single click. Press Shift-Click and it will learn every prerequisite for the selected technology. You can also take Technology away in the same way - it is a toggle, so shift-click again and it will take away a tech and all prerequisites.
To Cheat and get all Technology, shift-click the Future Tech research project. Since it takes every one of the highest level technologies to research it, you will get every Tech at once. To remove all research at once, shift-click Agriculture on the opposite end of the Tech tree.
Social Policy and Ideology Cheats - F8
With the last tab, you may add and remove any social policy in Civ 5. You may also force the selected Civ to adopt an Ideology or remove one. You may even adopt all Ideologies and Ideological Tenets at once if you so choose, although that may have unforseen gameplay consequences.
With the last tab, you may add and remove any social policy in Civ 5. You may also force the selected Civ to adopt an Ideology or remove one. You may even adopt all Ideologies and Ideological Tenets at once if you so choose, although that may have unforseen gameplay consequences.
Debug Mode, World Builder & Civ 5 SDK
Civ 5's Debug Mode - Reveal Full Map & Unlimited Happiness
Open config.ini located in DocumentsMy GamesSid Meier's Civilization 5 and locate the line that says DebugPanel = 0 and change the 0 to a 1 then save the file. To Disable Debug, you'd do the opposite. This will enable debug mode in the game, which seems to be primarily aimed at mod development. After restarting the game with Debug enabled, you can press Control + Z to reveal the entire map. This process will automatically introduce your Civ to all City States and other Civilizations. It also reveals the location of all Natural Wonders, giving a +1 permanent boost to happiness for each. If you do this over and over, you will keep rediscovering the wonders and accumulate massive amounts of happiness that can allow your cities to grow without worry of unhappiness, and also triggering golden ages over and over depending on how heavily you abuse it. For the most part, revealing the map alone is a potent cheat to a player capable of turning that knowledge into a workable strategy.
Open config.ini located in DocumentsMy GamesSid Meier's Civilization 5 and locate the line that says DebugPanel = 0 and change the 0 to a 1 then save the file. To Disable Debug, you'd do the opposite. This will enable debug mode in the game, which seems to be primarily aimed at mod development. After restarting the game with Debug enabled, you can press Control + Z to reveal the entire map. This process will automatically introduce your Civ to all City States and other Civilizations. It also reveals the location of all Natural Wonders, giving a +1 permanent boost to happiness for each. If you do this over and over, you will keep rediscovering the wonders and accumulate massive amounts of happiness that can allow your cities to grow without worry of unhappiness, and also triggering golden ages over and over depending on how heavily you abuse it. For the most part, revealing the map alone is a potent cheat to a player capable of turning that knowledge into a workable strategy.
While Debug Mode is enabled, you can press the Tilde key to bring up an interface that offers different options specfically for debugging the game. It is unlikely that many useful things can be done with it as far as cheats go, but I'd welcome comments on this tool and its capacity for cheating from players who understand its menu options and how to apply them to a current game. If anything, it's probably not worth the effort of deciphering the debug tool given the power of the Ingame Editor.
The Civilization 5 Software Developer's Kit (SDK)
There are many tools provided by Firaxis that will let you modify Civ 5 or create your own maps. To install these tools, login to Steam and go to your Library. Hover over Library at the top of Steam and choose Tools. Scroll down the list until you find Sid Meier's Civilization V SDK, select it and choose Install. You will now have access to all the tools provided by Firaxis, through a link you should find on your desktop. Otherwise, right click it in the tools list and choose Play.
There are many tools provided by Firaxis that will let you modify Civ 5 or create your own maps. To install these tools, login to Steam and go to your Library. Hover over Library at the top of Steam and choose Tools. Scroll down the list until you find Sid Meier's Civilization V SDK, select it and choose Install. You will now have access to all the tools provided by Firaxis, through a link you should find on your desktop. Otherwise, right click it in the tools list and choose Play.
Share Tips and FAQs (20)
Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.
Kyle says..So I got the IGE off the workshop then I went in-game went to mods enabled the mod clicked next it said configuring game data then when back to the screen I then clicked back and made a new game. But while in-game I noticed that there was no Icon to click and pressing ctrl+I did nothing either.. Need help
1st September 2014 11:09pm
Ray Ryan says..Let say I want to reveal entire map with debug mode for fun play, building strategic place for my civ. But since the purpose is just for strategic location. How can I unreveal map after pressing ctrl+z?
30th October 2014 2:25am
Dolan says..So enabling the mod is fine: selected it, hit next, the game configured. But when I start a game the IGE does not show up, and ctrl+i doesn't do anything. Am I missing a step somewhere along the way?
You may find a solution for your problem in the official thread for the Mod at Civfanatics
25th March 2014 2:41pm
Sirwn says..how do you add city states in a map?
19th October 2014 3:01pm
CGord says..I do not see this noted about playing with debug mode enabled: technologies researched are selected automatically. I do not know if this can be changed.
30th January 2014 11:15am
Isa Maayev says..I want to cheat, lol
1st April 2016 4:03am
DRichie says..Once I check the mod, there is no 'next' button on the screen, only 'back'
I wish I could be more helpful, but it just works for me and I've not had this question before. Have you tried selecting the mod directly, where you see all its features, then clicking next?
23rd February 2014 6:09am
Brandon says..Can you choose starting location with this?
14th October 2014 4:45pm
jonesy says..I'll admit it, I'm slow. And dense. Your comment about making the crazy circular river sunk in - et voilà, one now has a city with a moat. Since most melee units suffer an attack penalty crossing a river.. so, thanks for the tip!While IGE certainly allows massive cheating, I've found it to be useful for making tailored challenges for trying out various tactics and strategies.
Yep, I love it for gameplay testing. Glad to help and that moat is a brilliant use of the terrain editor. You could do it with hills too, so that any ranged have to come in close to hit you - but only on the side with a potential enemy, perhaps?
--Carl
24th December 2013 12:03pm
runujhkj says..Could you also surround your whole Civ with mountains and guarantee untouchability with land units?
Yep, although they could embark over ocean tiles and come at you that way. With ranged units, sinking those embarked units would be easy as they generally have reduced defense while in the water. Only certain Civs' units have the Amphibious promotion (like the Denmark Berserker, a Viking unit). Otherwise, it's a promotion that is gained through experience and not likely to be chosen by the AI in most cases.
9th April 2014 8:52pm
Stan says..Guys, how can I add a new civilization to my current game?
29th September 2014 8:06am
Kero K says..I've just tested this on the Civ V Ultimate version and all seems good enough without any crashes. The only problem with it is (actually my own personal preference)the fact that it takes more than half of the screen. other than that its perfecto. Still wondering if the edited map would really be the edited map after a map save or would it generate other random seed +- map.
I read up on that, and it's just that its designed for ~1920x1080 (or even higher) resolution and there's little the author can do about it because it's a limitation of the Civ 5 User Interface. He COULD make it scale to different resolutions better, but it would take a massive amount of work so it's focused on really high-res monitors since those are more common now.
27th March 2014 11:48pm
Zack says..Does a trainer exist that would be able to enable and disable research advancement? Essentially allowing you to control when civ can start the next era.
I am not aware of a Mod that does this specifically. The Ingame Editor would only let you control each civs' tech level and push them back if you needed to. It would take too much micromanagement, unfortunately. If you want Civs to spend more time in each era, try slower game speeds, which will slow the pace of the game and make everything including research take longer to complete.
4th March 2014 8:44pm
Sivfan says..Just got this thing and it has revealed quite a bit of the mechanics of the game. Like natural wonders are a terrain feature and that the system allows for it to have resources, and improvements on it.
I use it to scout the map before I start (start new game, save, open save with ige and reveal map). This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.
Can't get this to make rivers though. Am I missing something?
I use it to scout the map before I start (start new game, save, open save with ige and reveal map). This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.
Can't get this to make rivers though. Am I missing something?
25th June 2014 10:38pm
dal says..Brilliant fun. I wanted to edit a map though and play from the beginning with all players hidden in certain placements, is this possible?
I believe it can do what you want - you are able to use it as a fully featured map editor. On the IGE page at the steam workshop it says:
How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame.
How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame.
14th March 2014 4:06pm
Carl says..So I've been having a bug where when my units reached a cloud (that should have disappeared due to that area now being explored) they just go underneath the cloud and it doesn't disappear.
Sorry, I've never seen this happen in-game. I know the Ingame Editor can let you flag areas as explored and such. There are caches in this game that can be cleared, which might help your problem. You can do a search for that, and sometimes reloading the game will correct those issues.
All I have seen are invisible Mountains - very annoying.
All I have seen are invisible Mountains - very annoying.
28th April 2014 9:55pm
Carl says..I just used IGE to explore the entire map, great sucess! XD Also, I agree, invisible mountains are a pain the the *****
14th May 2014 11:16am
Civ 5 Natural Wonder Mod
Brad says..Can this be used for a mac?
I believe so - you have Steam, right? Do a search for it in the Steam Workshop if so.
Edit: I guess it's actually a pain to install Mods on a Mac. I was not aware of this. You have to go beyond manual installation and apparently insert code yourself. Sorry, folks.
Edit: I guess it's actually a pain to install Mods on a Mac. I was not aware of this. You have to go beyond manual installation and apparently insert code yourself. Sorry, folks.
2nd May 2014 2:07pm
Brad says..I don't use Steam, I just have the game installed on a stand alone PC, I don't play online. Sounds like manually inserting codes will be a huge pain.lol guess I have to play the regular way! Oh Well! Thank you for the help though!
8th May 2014 4:55pm
Billah says..I know this comment is a while on, but this mod is compatible with a mac. Although I have civ on steam I couldn't download the mod via the workshop so I downloaded it from the civfanatics page and did it manually instead. It took a bit of work because you have to enable the 'mod' option on the home screen but in the end I got there and it works great! If you want more information I could probably give you a walkthrough if you reply to this comment or anyone else for that matter.
Well thanks, you got me looking at CFC and found this thread: http://forums.civfanatics.com/showthread.php?t=477763
There readers can find instructions for installing Civ 5 Mods on Mac!
There readers can find instructions for installing Civ 5 Mods on Mac!
12th June 2014 3:11pm
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